That ‘The Last of Us Part II’ Gameplay Was Real, Says Neil Druckmann

The Gameplay Shown At E3 Wasn’t Fake

Though it may have been hard to believe that much or even any of the gameplay shown for The Last of Us Part II during Sony’s E3 2018 conference was real, the game’s creative director, Neil Druckmann, confirmed that everything shown in the demo wasn’t fake.

“Those were all real systems,” Druckmann said to Kotaku. “So at an E3 demo you take complicated systems that are random and we’re making them deterministic and we play it a lot and rehearse it and choreograph it, so we’re showing off very specific things. But those are all real systems that players will experience when they play the game.”

The Last of Us Part II

Druckmann also spoke about how the human enemy A.I. works together and mentioned that they’ve become more mobile than the enemies in the first game due to the addition of a jump button for the player.

“In the past, in the previous game, if anybody saw you, immediately everybody in the area would know where you are,” Druckmann explained. “Now there’s information propagation. So whoever sees you, they have to call it out. Whoever hears you then has to call it out.”

When you watch the demo video posted above, you’ll notice that Ellie, the protagonist of the game, is crouching & moving around in tall grass and bushes. In modern stealth-action games, this is a pretty common sneaking mechanic that practically makes the player invisible to the enemy NPCs unless those NPCs are already on alert.

According to Druckmann, those types of bushes work a bit differently in The Last of Us Part II. On the lower right hand side of the game’s UI, there’s a circle that’s next to the health bar that signifies how visible Ellie is. “The smaller the circle, the more hidden you are. You’re never fully hidden when you’re in foliage. It changes how close an enemy has to be to spot you,” he said.

Last of Us Part 2 Reveal FEATURE

Finally, Druckmann addressed the controversial violence seen in the upcoming sequel, saying that the violence that’s depicted is meant to be repulsive and “engaging” but not necessarily fun.

“We’re making a game about the cycle of violence and we’re making a statement about violent actions and the impact they have on the character that’s committing them and on the people close to them,” Druckmann said to Kotaku.

“And our whole approach is to say, ‘We want to treat this as realistically as possible.’ When you stab someone—if you watch reference videos, which we have, it’s gross and it’s messy and it’s not sanitized like you see in most movies and games. And we wanted to get the player to feel that,” he added.

The Last of Us Part II currently doesn’t have a release date but will be available on the PS4.


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That ‘The Last of Us Part II’ Gameplay Was Real, Says Neil Druckmann


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