Assassin’s Creed Odyssey Fight Mechanics Emphasize Freedom
Assassin’s Creed Odyssey is a game that puts a big focus on player choice, not just through branching storylines but with the way that you can fight and utilize skills in the battlefield.
“The core of the fight in Assassin’s Creed Odyssey is based on top of the redesigned fight from Assassin’s Creed Origins, so it’s… very focused on being aggressive and being active, so you’re dodging a lot, parrying a lot,” said the game’s director Scott Phillips. “There’s less hanging back, less turtling, and more out there, in the fight, being aggressive.”
And the level of aggression you choose is up to you, with three different special ability trees to unlock, each with a focus on different aspects of combat.
“Do you want to focus on more melee abilities, or do you want to focus on assassin [skills], or do you want to be more of the hunter, the ranger playstyle? You can mix and match those, map them on your controller where you want them, upgrade them how you want to upgrade them, where you want to put your focus and your ability points [earned] from increasing your level through XP.”
“All of that leads to the player being able to break down a situation, evaluate what’s in front of them, adjust their abilities and their gear in order to maximize the way that they like to play,” he continued.
The post Assassin’s Creed Odyssey Fight Mechanics Redefine Combat appeared first on COGconnected.
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Assassin’s Creed Odyssey Fight Mechanics Redefine Combat