Horror games, for me, rarely stimulate any part of my being. Maybe I’m too used to the jump-scare tactics developers pull or perhaps my guard is raised too high, but it is rare for me to get shocked by a “scary” game. Even the notorious Amnesia: The Dark Descent did little to rattle my bones, but it also didn’t rely solely on horror to get a rise out of players.
Walking into the RTX demo for Bendy and the Ink Machine, the only thing I knew was that it was a psychological horror adventure. I figured I would be steadfast in my resolve and not jump a bit and that was certainly true. I suppose I’m just completely jaded to those particular tactics. What I didn’t expect to find was a game that nearly mirrors Amnesia in its format with a dash of BioShock’s atmosphere.
Backing up a bit, Bendy and the Ink Machine is an episodic game that deals with an artist’s work gone wrong. Your character, Henry, returns to his old animation studio at the request of his friend, Joey Drew. Joey has something important to show you, but the true impact of what he means isn’t understood until you step into Joey Drew Studios. Something is clearly afoot as the place is in total disarray.
Not only is the building falling apart, but it looks like someone was prototyping a way to bring animations to life. The titular Bendy seems to have gotten loose and is going on a rampage, killing whoever comes in its path. You’ll crack this mystery by walking around the studio, collecting objects, and solving a variety of environmental puzzles with some light combat mechanics thrown it.
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Bendy and the Ink Machine is more than just cheap scares