The setting is anything but exciting. A labyrinthine office building, the sort of place where Karen from accounting navigates a maze of cubicles just to ask how your weekend was. She doesn’t care. She’s just looking to kill time before she has to go back to crunching the numbers.
Elsewhere, there’s a janitor whose main concern is fixing coolant pumps and energy converters. It’s standard fare for video game chores — some mindless busywork to get you on your way. So much of it feels so rote.
But you have to really force it to see Control in that light. Remedy has masterfully taken the mundane and made it magnificent.
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Control proves Remedy still knows how to make one hell of an action game