Game Will Also Feature 75 ‘Street Stories’

Cyberpunk 2077 may have been delayed earlier this year, but that was only to help polish the game as much as possible. While the wait has become almost unbearable at this point, CD Projekt Red isn’t leaving us in the dark, as Head of Studio for CDPR’s Cracow team has dropped some sizzling details on what we can expect come September.

Cyberpunk 2077

Speaking with OnMSFT, Mamais said, “We don’t have any simulator stuff or gameplay. In Witcher 3, we did the open-world elements very late in the development process when we only had two or three people working on it or something. Now there’s, like, 15 people doing these open-world quests.

There’s a couple of layers. There’s a passive layer, which is the vendors, then there’s the STSs, which are the street stories. I think there’s around 75 street stories. Then there’s minor activities as well.

The street stories are like little quests. There’s story but there’s not, like, advanced cinematic storytelling sequences so much. They’re a way to explore the world and level-up your character.”


Mamais would go on to comment on Cyberpunk’s ‘Global Illumination’, which we haven’t been shown yet. He believes this is one of many key ingredients that will push Cyberpunk into a class of its own. Mamais also recommends a high-end piece of audio equipment to listen to the game.

“There is some stuff that hasn’t been talked about such as the way that it’s been lit. Our director keeps talking about the real-time global illumination system which we haven’t really seen in its full beauty yet. No one in the public has seen how it’s finally going to look. It’s going to look more breathtaking than we’ve seen so far.

cyberpunk 2077

Also, the sound. The acoustic system that one of our sound programmers came up with is going to sound really realistic because of the way they’re using the geometry. It creates this reverb effect so that changes as the space changes. If I were a rich gamer, I’d definitely go out and buy a Dolby Atmos system to listen to this game. It’s going to be very immersive, deep, and beautiful-sounding.”

Hopefully, we see a steady stream of details like this to keep us satiated until September.

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