At one point in the hands-off gameplay demo of Dying Light 2 at E3, the Techland employee making decisions for the packed room to see on-screen turned on some pumps at a dam, draining one section of the city and flooding another. That one choice had an impact on the environment in the open world. His people needed water, and he did what he had to do. But just because it was what he felt he had to do doesn’t make it the right thing.
But I’m getting ahead of myself. That moment happened toward the end of the demo. It’s a cool idea to give players significant control over the environment, but maybe it will make more sense to know how it gets to that point.
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Dying Light 2 lets you destroy entire areas in the city