Through Avalanche Studios’ 16-year history, it’s best known for two successful franchises. The first, the big and obvious one, is Just Cause. The second will come as a surprise for a lot of folks. It’s called theHunter — a realistic, first-person hunting simulation. It has a very niche-but-dedicated audience.
The next release in Avalanche’s arsenal is something of a merger between these two series. On March 26, Generation Zero will launch. It combines the tactical stealth-forward approach from theHunter with the emergent (and sometimes ridiculous) open world of Just Cause. It’s also very Red Dawn in its teenage guerrilla warfare and its ’80s tropes — except the kids are fighting robots rather than communists.
How we got here is a mystery. Generation Zero picks up as four young Swedish adults are returning from a trip to the country’s archipelago. Their boat is sunk and they’re thrust into some sort of dire robo-apocalypse. They sneak from house to house hoping to pick up supplies. They have to sneak because the robots are so rapaciously aggressive when they see any organic being.
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Generation Zero is a brilliant mish-mash of all of Avalanche’s other games