The Division 2 is a daunting game. It’s suitably large, and then grows by leaps and bounds once the campaign is cleared. There’s so much to keep track of: Gear harmonies, ideal loadouts, specializations, crafting and recalibration, team composition, and so much more. That’s just stuff to keep you playing as efficiently as possible. It’s everything you’d expect from a live-service game, as it puts way more emphasis on the endgame than the first 30 levels.
But, in Ubisoft’s pursuit of pushing The Division 2 to be bigger and bigger, it might’ve gone too far. The first raid is set to debut tomorrow, and it’s an eight-player effort. Unlike literally every other Division activity, there’s no matchmaking — something that was revealed to players with very little prior warning. You have to gather seven other people, get them online at the same time, and then pray no one decides to ditch halfway through. It sounds like a logistics nightmare. (Okay, you don’t technically need a full squad, but the raid doesn’t scale down for smaller parties; the difficulty is always tuned as if eight players are present.)
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I shouldn’t have to know seven dedicated Division 2 players to run the raid