One of the many facets of art direction I’ve come to greatly appreciate in this generation of gaming is that of the vista. I simply love a good vista, the moments where a break in the action gives players the opportunity to gawk at the panoramic terrain artists have created. Our current consortium of consoles has given us some absolutely sumptuous scenery. The look at Hyrule from the beginning of Breath of the Wild, the magnificent plains of The Forbidden Lands of Shadow of the Colossus, the fjords of God of War; these games and more have provided us with jaw-droppingly gorgeous landscapes that stand toe-to-toe with masterpieces like “The Wanderer Above the Sea of Fog,” “The Oxbow,” and other revered works of art. A transcendent vista is the easiest way to put a smile on my face, and during a recent hands-on session with Shadow of the Tomb Raider, I couldn’t help but grin time and time again.
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Lara’s leaving bodies across the jungles of Peru in Shadow of the Tomb Raider