It has been quite some time since I last played a Crash Bandicoot game. I have lots of great memories of Crash Team Racing, but I certainly remember all of the zaniness that the original trilogy had. I jumped in after Crash Bandicoot 2 came out as I didn’t own an original PS1 until early 1998. Since I was a kid in love with 3D platformers, the games felt like the perfect complement to Super Mario 64 and all the other Rare titles I had been playing on my N64.
Then developer Naughty Dog moved on to the PS2 and created a whole new series, leaving many diehard fans wondering what was next. The following games from various developers over the years weren’t all bad, but they never quite captured the glory of that original trilogy. With the varying degrees of quality, many were beginning to wonder if we’d ever see a return to what Naughty Dog did so well.
It turns out that was in the cards for quite some time. Last year, Vicarious Visions released a complete remake of the classic trilogy on PS4 to some rave reviews and tremendous commercial success. People just really wanted to see Crash in his former glory and Vicarious Visions was happy to replicate that experience down to a tee. Shortly after that release, rumblings of ports to different platforms began to make the rounds; it was only a matter of time before Crash would end up on Microsoft and Nintendo’s platforms (along with a PC release).
Enough about the history of the series, though. Now that basically everyone can own a copy of this glorious remake, the biggest question that needs answering is whether or not the PC port (co-developed by Iron Galaxy) is worth a damn. A lot of high profile PC games have been getting the shaft lately, so there was always a very real possibility that Crash would um…crash and burn. Thankfully, that dimwitted bandicoot has some zest in him.