According to Remedy, There Are Multiple Meanings Behind Control’s Name

In a newly released interview with Wccftech, Game Director Mikael Kasurinen and Narrative Designer Brooke Maggs talked everything Control. From a few different aspects of the game to the meaning behind the game’s title, they shared a bit of light on their upcoming and highly anticipated title.

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Control is set to release in just under two months time and as it turns out Remedy Games has a lot to say about their upcoming title. When asked if the storyline and narrative is going to be linear, due to some dialogue options with NPCs, Remedy had this to say, “You can’t affect the overall trajectory of the story. But what’s new about Control for us is that we’re telling the story with the main character arc, but also with side missions, as well documents, audio logs, videos in our world. So you can go back and talk to characters and find out more about the world if you want to. But then also side missions build out those characters, who they are, and you learn more about the world. And then the main missions take you through Jesse’s journey as the new Director.”

Additionally, as was seen in the demo at E3, the main character Jesse, tends to speak to herself during dialogue. As it’s a different approach to dialogue and the overall narrative, Kasurinen and Maggs were asked why they chose that specific style. Here’s what they had to say, “Because Jesse has experienced this supernatural event in the past, I guess she’s felt like a bit of an outsider in her world until she’s coming into the Bureau, which means that she’s become a very closed off character, it’s very hard for her to trust people. So one way for us to play that out and find out more about her personality is to use the narrative technique of Jesse being able to talk to herself so that you know what she’s sort of thinking during dialogues.”

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And though the meaning of the game might be obvious due to the telekinesis showcased within the game and the very fact that Jesse can control everything within the environment, it also has a deeper meaning. According to Mikael Kasurinen and Brooke Maggs, the title is simple, but the game has many layers. “Yeah, the word control has a deep meaning to our experience overall. When you look at Jesse and what she’s capable of doing, she can control the environment through her powers, she can also control the minds of the enemies, turn them against each other, and so on. And then on a thematic level, the plot itself is all about control, losing control, and then trying to take control back. So that’s deeply part of the overall feel of the game. And yes, control points are just a very kind of clear and concrete visualization of certain spots in the building that the Hiss, the supernatural force, has corrupted. And then what Jesse can do is cleanse them pushing that away. And then the building kind of restarts itself when you do that.”

Control is set to launch for PS4, Xbox One and PC on August 27th.What do you think about Control? Let us know your thoughts in the comments below and don’t forget to keep it locked for updates!