While most modern players will recognize them as the Tomb Raider studio of record (their recent foray away from the series in favor of an Avengers game notwithstanding), Crystal Dynamics has a long history of games without any tombs or raiding. Case in point: 2005’s Project Snowblind, a game many people remember for having existed. It released in what now seems like a strange era for shooters; far removed from the more high-octane romps of the 90s, but not quite in time to be part of the ADS trend that took the genre by storm a few years after. Anyway, Reiner, Leo, and I run this shooter through its cyber paces, and tackle a more classic game right after.
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Replay – Project Snowblind