Psyonix has finally implemented the long-awaited Rocket Pass, which is a sort of event subscription for earning cosmetic items through gameplay. The closest analog is probably Fortnite‘s Battle Pass. It’s Rocket League‘s way of making level progression matter again.
It’s also the newest form of microtransaction (even if it is stretching the term a bit). The Rocket Pass premium track costs 10 keys, which is generally accepted to be worth $10. That’s $10 for access to a nearly-three-month-long beefed-up progression system that doles out items relatively frequently. There’s one new item for each tier hit. The premium track’s 50 percent XP bonus means that it takes approximately 45 minutes to reach a new tier.
However, there’s an interesting caveat at the end of the premium track. Psyonix has created 70 rewards, one for each of the 70 tiers. It technically stretches to infinity, though. Once past tier 70, the game dishes out a painted or certified (or sometimes both) variant of an item that was already earned. For instance, tier 58 has standard Troublemaker IV wheels; tier 71 has a chance at dropping crimson-painted Troublemaker IV wheels.
The latter is significantly more sought-after by the type of people who care about Rocket League cosmetics. Those are the same folks who spend money on the crate system, which was previously the sole form of microtransactions in Rocket League. Psyonix revealed crate drop rates back in July, and it shed light on exactly how rarely good items come along. Those Troublemaker IV wheels would be classified as Exotics, meaning they have a 4 percent drop rate out of a crate. Anyone lucky enough to get them would then have a 25 percent chance that they’re painted 1 of 13 colors. Those odds aren’t great.
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Rocket League’s new Rocket Pass might inadvertently be a crate killer