Super Meat Boy Forever feels like it’s taking, well, forever. Originally set for April, Team Meat had to delay and set a new imprecise launch date of “After but not too far after April 2019.” Now five months later, the clock keeps ticking and there’s no end in sight. What’s the deal?

I’m terrible at estimating time,” Team Meat head Tommy Refenes tells me at PAX West. “It’s literally ‘Oh yeah — it takes a long time to make, test, and decorate thousands and thousands of levels.’ That’s what it is. You would think we got to a point where we had like a thousand levels and we couldn’t do anything more with it. But we actually have to cut it down so that we can get the game out. Then, we’ll expand on that. It’s not that I’m unhappy with anything, it’s that I’m terrible at estimating time.”

As for an official update as to how close Super Meat Boy Forever is to being finished, Refenes offers “It’s getting there.” He elaborates “We have the entire soundtrack done, we have almost 55 minutes of fully-animated cutscenes all done. We’re testing levels, making Dark World levels, and making adjustments. I think we’re going to launch with 5,500 levels. I really underestimated with April. But I don’t ever want to guess again until [all the content is finished] because then it’s all me. It’s just getting it through certification and fixing bugs and stuff like that. Then at that point, I’ll go ‘Okay, it’ll be like two months’ or whatever.”

Tommy Refenes on Super Meat Boy Forever delay: 'I'm terrible at estimating time' screenshot

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Tommy Refenes on Super Meat Boy Forever delay: ‘I’m terrible at estimating time’