Warhammer: Vermintide 2 is getting even more chaotic this August. The first full expansion, Winds of Magic, will unleash the Beastmen along with adding a higher player level cap and difficulty setting, one new adventure level, a new weapon for each of the five heroes, and a remix-centric mode.
The first footage for Warhammer: Vermintide 2 – Winds of Magic is a cinematic trailer.
The brutish Children of Chaos hope to claim Reikwald Forest as the site of a Herdstone, and we can’t have that, no siree. Meanwhile, I’m just over here trying not to get picked off by a sneaky Skaven. It happens to the best of us, I know, but that doesn’t make it any less embarrassing in co-op matches.
Weapon-wise, Kerillian is getting a shield and spear, Sienna can wield a flaming flail, Bardin will toy with throwing axes, my boy Victor is all about the billhook, and old Kruber is on heavy-spear duty.
There’s also the matter of the expansion’s new mode, Winds of Magic, which seems like an attempt to keep us from logging out of Vermintide 2 for the night even though we really ought to catch up on our sleep. The eight Winds of Magic “are made up of ‘Weaves’ and will be a combination of”:
- Map: A chunk of an existing adventure map.
- Wind: The different Winds of Magic will affect and modify the map.
- Objective: Each map will have a specific objective for players to complete.
- Finale: If the objective is completed the players will face the final challenge.
- Difficulty: As players progress the difficulty will increase.
It’s going to boil down to how distinct one remix or mutator feels from the next. That said, I’m down for Winds of Magic in principle. It sounds like more of a good thing! If you’re invested, Fatshark plans to run a beta test for Vermintide 2 PC players in June, so sign up. Also, get a load of this gnarly poster.
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Warhammer: Vermintide 2 – Winds of Magic will put me back on the gear grind