Admittedly, we haven’t seen a lot of Cyberpunk 2077 — especially compared to the scope of the final product. Adding last year’s E3 demo to this year’s demo, we’re up to approximately two hours of gameplay. But, what we have seen has been incredibly detailed. CD Projekt Red has masterly crafted another lived-in world that seems to prop up its narrative in an immersive way.
It’s not surprising. It’s kind of what CD Projekt Red does best at this point. We sat down with senior level designer Miles Tost at E3 and asked if there’s an analog in modern games that matches Cyberpunk 2077‘s level of detail and world building. With a laugh, Tost predictably replies “The Witcher 3.”
It seems like the easy way out, but Tost takes the opportunity to leverage the question into a conversation about design philosophy. “It’s really hard, man. I’ve been playing a lot of video games and it all just really depends on where a game puts its focus,” he says. “I’ll say that I’m pretty hard-pressed right now to find a game that might be comparable. In our focus, we always try to make the most believable and lived-in worlds we can.”
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Why CD Projekt Red thinks Cyberpunk 2077 is better than The Witcher 3