Wolfenstein: Youngblood is the next game in the venerated Nazi-killing game from Bethesda and MachineGames, though this one is getting a little help from other Bethesda studio Arkane games. Arkane is likely best known for their Dishonored series, the stealth action semi-open world games, and they seem to be bringing some of that know-how to Wolfenstein.
In an interview with Official PlayStation Magazine, Youngblood’s executive producer Jerk Gustafsson talked a little bit about the more non-linear structure they’re aiming for with the new game.
“I think players will see a lot of similarities to level design in the Dishonored games, so in that sense it can be a little bit different as an experience but it can be for the benefit of the game, especially when it comes to finding different ways of approaching a combat scenario or a mission in general,” Gustafsson said.
He went on to explain that the non-linear structure the game is now built around made penning a narrative a bit more difficult, which means that story content is on the lower side compared to other Wolfenstein games. That said, the overall gameplay time will be longer with fewer cutscenes.
Wolfenstein: Youngblood is scheduled to release on PlayStation 4, Xbox One, Switch, and PC on July 26.
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Wolfenstein: Youngblood Will Borrow From Dishonored’s Open-Ended Structure